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Anisotropic effects. Very cool. I was in an AR startup for a year and we were developing some pretty cool apps. VR when they can bring in realism like the level in that watch, will be a total game changer.

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That's so cool you were in an AR startup Luigi. I think the big challenge with AR objects/interfaces is to make it them feel they truly belong in the environment you are in. This sort of sensor wizardry might really help achieve that goal - let's see!

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Inspiring writing, revealing stories: a good start to the week.

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